Bite (Hybrid or Wolf Form Only). Characters with ranks in can research to learn more about them. +2 longsword (Hybrid or Humanoid Form Only). Erythnul. log in sign up. We're all fairly seasoned nerds, so we agreed to run point buy or suggested stat block - no rolls. Feb 19, 2017 - This Pin was discovered by Maranda Lohr. (+60 ferocity) Dirty Livid Dagger (+30 ferocity) Tiger pet (+10 ferocity) (+100% ferocity) This grants him immunity to fear and immunity to ability drain or damage. The Endurance Of The Hunter (Ex): At 13th level Werewolf God's now have a different metabolism. Werewolf Dnd 5e – Description . Both Werewolf D&d 5e and Vampires are very cold, but it is not just the outstanding characterizes and the ability a charisma can have that creates them amusing to play. I asked about it on the "A Buyer's Guide for DnD Beyond and filcat told me the same thing as you as there is a section for lycanthropy in the Monster Manual but said that "Werewolf does not exist as an officially released race." And then someone piped in saying I had to make it a homebrew which just got me all kinds of confused. Drops disguise set upon defeat. Notes: In higher level of play, you may take Multiclass Progression instead of Dual Classing. Werewolves in Eberron are the same as they are in most other campaign worlds, except that they are more scarce, largely due to the efforts of the Church of the Silver Flame, and they can be of any alignment. A Werewolf God is blessed with strength unlike any other of their kind, granting them prestige and nobility amongst his kind. Its statistics, other than its size and AC, are the same in each form. Bite of the Lycan requires a minimum of 3rd class level. There are two types of werewolf, just as with any other lycanthrope: the natural and the afflicted. When in either partial of full transformation. r/DnD. Abilities: A Werewolf God is much like a barbarian but to a greater extreme, unless they multiclass the only ability scores they truly need is their Constitution. DnD 5e Homebrew. At 1st level they gain a double identity selected below: Brilliant Doctor: You are a brilliant doctor, whether your affliction is because of a curse or experimental treatment done upon yourself is a meaningless difference. When night falls, the citizens of Yharnamhunt … As for the second, infuse magic gems into it, mark it with the Wolf God's holy symbol, and you have a … Abominable Form: A 19th level the Werewolf God may grow one additional size category when in full transformation, receiving all bonus and penalties associated with it with the exception for ability score adjustment. When the flavor has been changed so that this template is no longer applicable please remove this template. The line also did away with crossover in a big way. October 2020. Bonuses still accrue, and the Werewolf God still dies of old age. As a move action the Werewolf God can take on terrible bestial traits, features become feral and the Werewolf God grows long claws and teeth. Close. Light cantrip. Maneuver-like Ability (Ex) or (Su): The Werewolf God gains a maneuver-like ability of the wild moon discipline. If the target is a humanoid, it must succeed on a DC 18 Constitution saving throw or be cursed with werewolf lycanthropy. Natural Weapon Mastery. Werewolf God can see in normal or magical darkness as if it was fully illuminated. Noxious Fluids (Ex): Pure Werewolf God is incredibly poisonous, so is the saliva of it bearer. Whichever is higher. Speed 30 ft. (50 ft. in wolf form), Saving Throws Str +10, Con +10, Wis +6Skills Animal Handling +11, Perception +6, Stealth +14, Survival +11Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren't silveredCondition Immunities charmed, frightened, paralyzed Mysterious Wanderer: A Mysterious Wanderer can be anyone, they can also be anything. Combine beast and moon to create werewolf. Change Shape (Su) All lycanthropes have three forms—a humanoid form, an animal form, and a hybrid form. A werewolf, also known as a lycanthrope (from the Greek λυκάνθρωπος: λύκος, lykos, "wolf", and ἄνθρωπος, anthrōpos, "man"), is a mythological or folkloric human with the ability to shapeshift into a wolf or a therianthropic hybrid wolf-like creature, either purposely or after being placed under a curse or affliction (e.g. They gain an armor bonus of 2 + 1/2 class level. The Werewolf God's alignment shifts one step toward chaotic and evil. Damage Resistance (Ex): The partially and fully transformed Werewolf God's damage reduction/silver become damage resistance/silver (as the invulnerable armor), it is still bypassed by anything that would bypass DR/Silver (but not any effect which bypass DR in general). A bit late, but if other sources are OK, there are classes. Physical stats are really important for Werewolf Gods. While in partial or full transformation, making a natural attack or unarmed against the Werewolf God carry a deadly poison (DC is Constitution-based) dealing 1d6 point of constitution damage as both primary and secondary effect. If confronted when in full transformation the check is automatically successful, unless they wear an item or heirloom as described above, in which case the check is made with a +10 bonus. After eating, the Werewolf God regains hp equal to the HD of the consumed creature. As such, those prior materials are covered in the setting-specific lists of deities. In D&D on the other hand, werewolf can either be a monster (or really, class of monsters), or a template that's added to an existing character. your own Pins on Pinterest Stronger, hardier, and more deadly than its lesser fellows, a werewolf lord is a murderous beast that delights in wreaking havoc and causing mayhem. They track down a case involving an animal attack, but discover they are dealing with skinwalkers, a type of monster very similar to werewolves. As the sample werewolf is a 2nd level fighter, it gains a +1 bonus on Will saves against fear. Upstanding Citizen: You are upstanding citizen of the upper middle class or upper class, since no one would believe such an upstanding citizen could be a beast you gain a +5 bonus on your Disguise check to conceal you identity (see below). Or the hawk-headed god Horus. Werewolf Gods are strong front-line fighters that excel in taking down wild beasts since they don't carry silver weapons on them. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. Lycanthropes could disguise themselves somewhat through their shape-shifting abilities, either taking on a form almost identical to a humanoid but with subtle details revealing their true nature su… A Werewolf God has low-light vision in any form. Oct 13, 2020 - Explore Alexander The Commander Of Tra's board "Dnd funny" on Pinterest. The werewolf can reroll damage dice and take the higher of the two rolled. As the sample werewolf is a 2nd level fighter, it gains a +1 bonus on Will saves against fear. Werewolf is part of the supernatural group. Scourge Beasts were once humans who, after being infected by the plague, transformed into these creatures. Whether through a nature spirit possessing them, or perhaps a curse afflicting them or even maybe transformation as the result of occult experiment. Dungeons & Dragons' most recent adventure hardcover Icewind Dale: Rime of the Frostmaiden is an epic campaign that takes place in the frozen north of Faerûn.With the focus on the rather isolated world of Icewind Dale -- which is separated from the rest of Faerûn by the daunting range of mountains called The Spine of the World -- it makes sense that the region is inhabited by critters … Some of the more obvious animal-god connections can be seen on the ancient temple walls in Egypt. Change Shape (Su) All lycanthropes have three forms—a humanoid form, an animal form, and a hybrid form. Upon transforming any clothes or armor the Werewolf God was wearing are torn and left adjacent to them Broken. Challenge 14 (11,500 XP). Low-Light Vision (Ex): A Werewolf God's eyesight is comparable to a beholder. See more ideas about dnd funny, dnd, dungeons and dragons memes. A Dnd 5e Werewolf is a violent creature who can appear as a wolf, or in a frightening fusion type—a fierce and well-muscled human structure topped the head of a mad wolf. Any clan/tribe is fine." Ferocity, attack speed, and crit chance aren't affected by catacomb levels, but they are affected by starring. The Werewolf God loses a point of sanity during the initial transforming and at the beginning of each turn the Werewolf God is transformed. Strength of the Beast: The 5th level Werewolf God adds 1/2 of their class level as a bonus to their Strength score when in partial or full transformation, this is on top of the set ability score. You automatically fail your check if the creature correctly identifies you and witnesses you transform. If you have or take levels in Bard or Rogue you gain the Dual Classing feat between them and Werewolf God (but only the first, not both). Posted by u/[deleted] 1 year ago. Travelling Performer: You are travelling performer, perhaps it a guise for stealing or perhaps it is genuine, either way it make a good cover for your dark secret. Stronger, hardier, and more deadly than its lesser fellows, a werewolf lord is a murderous beast that delights in wreaking havoc and causing mayhem. There are also some stories that suggest a different relationship. They randomly appear in cities, disguised as citizens. Lycidas: Wolf son. The lower half of her body vanishes into a misty whirlwind, so that she never appears to touch the ground. During a partial transformation the Werewolf God gains the following traits: If the Werewolf God runs out of sanity during partial transformation they become confused as per lesser confusion(bypassing immunities) for as long as they stay transformed and 1 minute thereafter. WoD, Garou will be strictly from werewolf the apocalypse. Their Dexterity becomes 14, or gains a +2 bonus. She isn't much of a thief, more of a scout, but has the Trickster's love of mischief. A lawful good character who hangs out with a chaotic evil character and doesn't mind his evil actions is in fact not lawful good. A werewolf gains a bite attack when it is in its wolf form. All over the world, shamans of each culture have revered the wolf for its swiftness, but also for their instinctual abilities and wild freedom. This page is incomplete and/or lacking flavor. In partial transformation the damage increase by 1d8 per level and in full transformation to 1d10 It may deal acid, cold, electricity, fire or sonic damage, chosen when this ability is gained, however if sonic is chosen it deal a base of 1d4 instead of d6 (d6 in partial and d8 in full). Beast Roar (Su): As a standard action the Werewolf God can replicate the effect of shout and fear, doing so makes the Werewolf God lose 2 points of sanity. DnD 5e Homebrew. If a Werewolf God somehow gets rid of his natural lychanthropy he exchanges all of his Werewolf God levels with another class. Werewolf Gods are strong front-line fighters that excel in taking down wild beasts since they don't carry silver weapons on them. Hit: 11 (1d8 + 7) slashing damage (in humanoid form) or 12 (1d10 + 7) slashing damage when used in two hands. Whichever is higher. asked Jul 18 '18 at 9:15. kviiri kviiri. Discover (and save!) In the Hotel Transylvania: The Series episode "Buggin' Out", werecats roomed next to the werewolf kids. Wolf gods and goddesses were depicted with the heads of wolves, transformed into wolves, or were strongly associated with wolves. A werewolf, also known is a lycanthrope (from the Greek λυκάνθρωπος: λύκος, lykos, “wolf”, and ἄνθρωπος, anthrōpos, “man”), is a mythological or folkloric human with the ability to shapeshift into a wolf. Hit Points 190 (20d8 + 100) Both natural and afflicted werewolves can pass on the curse of lycanthropy, however, natural werewolves are the children of werewolf parents and are born werewolves. Spirit Of The Wolf (Ex): At twelfth level Werewolf God's becomes one with the spirit of the Wolf. Lyulf: A compound of “wolf” and “flame” Lyulph: A flaming wolf. Werewolf God Abilities (Ex): At 2nd, 4th and each even level thereafter the Werewolf God receives a single Werewolf God ability from the list below. They may transform back into their human form as a move action, if the Werewolf God was transformed for less than 1 minute she lose 1 sanity. Werewolf Alpha. Using the breath weapon in partial or full transformation consume 1 point of sanity. Lone Woodsman: You live far away from civilization, living on your own secluded from civilization. If the Werewolf God wears an item or heirloom that is strongly associated with their double identity they do not gain the +10 bonus. You gain a +2 bonus on Perform checks and gain the Born Thief feat as a bonus feat. And you’re in... 0 comments [Top 25] D&D Best Memes of All Time. Claw (Hybrid Form Only). Beastborne (Su): A 20th level Werewolf God's no longer lose Sanity when using Full Transformation. Skill Selection: Pick a number of skills equal to 4 + Int modifier. Before 3rd Edition, there was no Core Setting, so the distinctions above are not as clear-cut. This grants him immunity to poison and diseases. If you have or take levels in another base class you gain the Dual Classing feat between it and Werewolf God (but only the first, not both). When the flavor has been changed so that this template is no longer applicable please remove this template. Lycanthropic Empathy (Ex): At fourth level in any form, Werewolf God can communicate and empathize with normal or dire animals of their animal form. 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